Unity's self-sabotage with pricing will be a long-term problem for Apple

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neoncat said:
"It means in-house game engine by Apple is inevitable"

If you don't recognize why that doesn't even remotely solve the problem with Unity, I think it's pretty clear you either didn't read the article, or didn't understand it. The appeal of GDEs like Unity, Unreal Engine, or Godot, to developers is they're not platform specific. That's the whole point. That's why they're important. Essential, even. Apple is happy to keep pounding sand with Epic in their petulant quest to always be 'right' (how'd that work out with the eBook lawsuit, Apple?). Godot is promising, particularly in 2D, but it's 3D environment is woeful. That leaves Unity, which already has deep use particularly for iOS and iPadOS assets which are key to Vision Pro's development model.

Now do you understand the problem? Apple doing the equivalent of a DirectX would be beyond useless. Apple is stupid about a great many things, but they're not that stupid.

Sorry, you evidently don’t know much about Apple history, it has become too important to let some third-party company control your destiny if you are Apple. Sitting around and waiting for them to get their ass in gear is not gonna help Apple. I am sure they’ve talked about it internally, but it’s inevitable, at every turn in Apple’s history. They’ve had to roll up their sleeves because third-party companies came up short. Unity got a taste of the big leagues and they struck out, they like Sweeney Todd and Company showed their true face, yes they make a good gaming engine but you can’t wait for them or anyone else how long is Apple supposed to sit around and wait for these people to do something they won't.

This is another Code Warrior moment, where would Apple be today? If they hadn’t rolled up their sleeves and designed their own in house solution, on this board. There were many people beforehand that went on and on at how Apple shouldn’t design and engineer their own CPU, were you one of them? Whether it was X-Code, Safari, iPod, iPad, iPhone, iMessage, Apple Watch, Apple Maps, Metal, all of them came about one way another because the marketplace was not interested in supporting the Apple ecosystems, and they still aren’t.

Overall performance isn’t the problem of Apple hardware marketplace perception is: also note, no one even knows exactly what all the functions of the new Apple R1 processor is.

Unity struck out….

https://browser.geekbench.com/mac-benchmarks/              Single core    M2 the generation M3 is even faster and even has Ray tracing support

https://browser.geekbench.com/mac-benchmarks               Multi core      M2 the generation M3 is even faster and even has Ray tracing support

https://browser.geekbench.com/processor-benchmarks/     Single core

https://browser.geekbench.com/processor-benchmarks/     Multi core


Geek bench conveniently doesn’t measure the overall wattage used by each CPU or GPU, in that area Apple is peerless  (I have a feeling when the other manufacturers catch up, they’ll start to include those numbers too) if they do show wattage I’ll be happy to know where it is.


PS.. Apple can do Direct X in their sleep. They haven’t done it because they’ve been busy doing other things but now that it’s probably become inevitable. Microsoft by spending $69 billion dollars on Activision shows that they believe in shortcuts and not rolling up their sleeves. I think Apple can do a game engine in their sleep, and they won’t spend more than $3 billion dollars doing it, which by the way is the cost of the largest acquisition Apple has ever made in their history.

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